Initialize engine version: 5.6.0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   21.21.13.7878
Begin MonoManager ReloadAssembly
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\UnityEngine.Purchasing.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\UnityEngine.Purchasing.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\DemiLib.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\DemiLib.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\DOTween.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\DOTween43.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\DOTween46.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\DOTween50.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\DOTweenPro.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\DOTweenPro.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Purchasing.Common.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Purchasing.Common.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Security.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Security.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Stores.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Stores.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Apple.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Apple.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Tizen.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\Tizen.dll into Unity Child Domain
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\winrt.dll (this message is harmless)
Loading D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\winrt.dll into Unity Child Domain
- Completed reload, in  0.023 seconds
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\GGAME\8.4\Deep Sea Quest Rescue the Lost Mermaid\Deep Sea Quest_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

OnLevelWasLoaded was found on SoundManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

OnLevelWasLoaded was found on DemoPart1
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.079935 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.211477 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 609.
Total: 0.328690 ms (FindLiveObjects: 0.036862 ms CreateObjectMapping: 0.024575 ms MarkObjects: 0.254624 ms  DeleteObjects: 0.011946 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.244110 ms
Had to reduce the cross duration to 1.32 for this transition as the cross duration is longer than half the track length.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 547.
Total: 0.337565 ms (FindLiveObjects: 0.061778 ms CreateObjectMapping: 0.023209 ms MarkObjects: 0.216738 ms  DeleteObjects: 0.034473 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.417434 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 649.
Total: 0.397978 ms (FindLiveObjects: 0.037886 ms CreateObjectMapping: 0.024233 ms MarkObjects: 0.331762 ms  DeleteObjects: 0.003754 ms)

OnInitialized: PASS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.618471 ms

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 559.
Total: 0.580926 ms (FindLiveObjects: 0.036521 ms CreateObjectMapping: 0.035838 ms MarkObjects: 0.428014 ms  DeleteObjects: 0.079868 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.632465 ms

Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 1041.
Total: 0.711310 ms (FindLiveObjects: 0.059048 ms CreateObjectMapping: 0.055293 ms MarkObjects: 0.551572 ms  DeleteObjects: 0.044712 ms)

GameData.currWorldNum 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameData.currLevelNum 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

numCells <= 40
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

numCells <= 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

newWholeName diver
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

newWholeName angler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WINNER!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlock next level here -- currently: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlock w0levelTwoUnlocked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

Unlock next level here -- currently: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlock w0levelTwoUnlocked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameData.currWorldNum 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameData.currLevelNum 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

numCells <= 40
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

numCells <= 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

newWholeName diver
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

newWholeName angler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

WINNER!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlock next level here -- currently: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlock w0levelThreeUnlocked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

Unlock next level here -- currently: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlock w0levelThreeUnlocked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameData.currWorldNum 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameData.currLevelNum 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

numCells <= 40
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

numCells <= 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

newWholeName angler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

newWholeName diver
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

WINNER!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlock next level here -- currently: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unlock w0levelFourUnlocked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 462)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 3194 -> priority: 1 
  Thread -> id: 13ac -> priority: 1 
